![]() ![]() In 2017, Roblox’s valuation was $1.1 billion, a number quite high for any company. That number grew to about $1.31 billion in 2021.įrom these numbers, it’s safe to guess that Roblox currently has an astronomically high market value. In 2018, the total Robux booking was about $499 million. And by the 3rd quarter of 2020, that number had risen to $308 million.Ī large part of that spending came from Robux. In the 4th quarter of 2019, for instance, the total user spending of Roblox users was $174 million. In the 4th quarter of 2018, Roblox acquired over $91 million in user spending. Roblox has many services that users can buy, including in-game currency and special avatars. This rapid increase in revenue was partly due to a rise in user spending. However, by 2020, that had quickly grew to $920 million. In 2017, statistics show that it’s total revenue was about $45 million. Roblox Revenue & Spending Statistics 2023īeing one of the most popular games for over 180 countries, it’s no surprise that the company has seen some financial success. That’s close to 9.936 million users from other parts of the world. The rest of the world combined contributes about 23% of the total daily active userbase. That makes over 6.48 million Asian users. More specifically, that’s about 10.4 million daily active users.Īsia comes in 3rd place, with 15% of all daily active users being based in Asia-Pacific. That’s close to the size of the userbase in the US and Canada combined. It has only risen by about 6.14% since the second quarter of 2020.Įurope delivers even more daily active users, making up to 29% of all users on Roblox. However, that number is not increasing very rapidly. To give you a rough estimate, that’s about 14.2 million users coming from those countries. In the same year, Roblox had over 437 million downloads on mobile across all countries.Īnd the increase in daily activity was partly due to the pandemic when daily activity increased by 40%.Ĭurrently, statistics show that it has over 43.2 million daily active users, at least as of 2021 Q2. To put that into perspective, Roblox was downloaded and used by people from 180 different countries in 2020.Īnd the numbers are only expected to rise further. And as such, it’s one of the most used applications. Roblox has a userbase that extends across the entire world. But soon, as developers added more and more games to the platform, it grew to become the gaming giant it is today. That was because internet access was still not widespread.Īnd the newer concept did not appeal to people at first. Launched on the 1st of September, 2006, Roblox did not gain a lot of popularity. In addition, it gives developers full liberty to make a game based on any genre and any unique concept. It allows developers to create games based on certain game mechanics and character designs. Many people confuse Roblox with a game, but it’s much more than that. Roblox is an online gaming platform that hosts over 40 million games. Users end up spending an average of $13.73 on Robux. In 2020, Roblox acquired over $1.24 billion through selling Robux alone. Most of the revenue comes from selling Robux.
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